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	<title>Comments on: A Virtual Geoff Lawton Urges You to Cross the Line</title>
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	<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/</link>
	<description>Permaculture News, Commentary and Worldwide Projects.</description>
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		<title>By: Thomas Fischbacher</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-62724</link>
		<dc:creator>Thomas Fischbacher</dc:creator>
		<pubDate>Wed, 29 Dec 2010 23:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-62724</guid>
		<description>Graham,

well, actually, as you mention it - I&#039;ve had an engineering bachelor student project running this year which was about writing a piece of software to aid in planning of small scale rainwater harvesting earthworks; basically, the idea is to feed it with a topographic map, some soil parameters that model infiltration and give mechanical properties, and climatic data and it allows you to answer questions such as how big a rainfall event would cause the system to overflow in what way, how much extra water in the soil to expect in comparison to not having done earthworks, etc. - and it also gives you a 3-d virtual reality tour of how the thing would in the end look like. (Everything under the umbrella of &quot;computational engineering and design&quot;, actually.)

The problem with this is that the project student just recently decided to repeat year 3 of his studies, which would put this on hold unless I find someone else (= a permaculture-interested computer wizard who knows a bit about the Python programming language and is not afraid of some slightly more sinister maths than one encounters at school) who would be willing to work on this with me to advance it further.</description>
		<content:encoded><![CDATA[<p>Graham,</p>
<p>well, actually, as you mention it &#8211; I&#8217;ve had an engineering bachelor student project running this year which was about writing a piece of software to aid in planning of small scale rainwater harvesting earthworks; basically, the idea is to feed it with a topographic map, some soil parameters that model infiltration and give mechanical properties, and climatic data and it allows you to answer questions such as how big a rainfall event would cause the system to overflow in what way, how much extra water in the soil to expect in comparison to not having done earthworks, etc. &#8211; and it also gives you a 3-d virtual reality tour of how the thing would in the end look like. (Everything under the umbrella of &#8220;computational engineering and design&#8221;, actually.)</p>
<p>The problem with this is that the project student just recently decided to repeat year 3 of his studies, which would put this on hold unless I find someone else (= a permaculture-interested computer wizard who knows a bit about the Python programming language and is not afraid of some slightly more sinister maths than one encounters at school) who would be willing to work on this with me to advance it further.</p>
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		<title>By: Graham Burnett</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-62393</link>
		<dc:creator>Graham Burnett</dc:creator>
		<pubDate>Tue, 28 Dec 2010 19:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-62393</guid>
		<description>Or hanging about posting on message boards, Thomas??? ;)</description>
		<content:encoded><![CDATA[<p>Or hanging about posting on message boards, Thomas??? <img src='http://permaculture.org.au/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Thomas Fischbacher</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-53416</link>
		<dc:creator>Thomas Fischbacher</dc:creator>
		<pubDate>Sat, 18 Sep 2010 11:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-53416</guid>
		<description>Erm... isn&#039;t Permaculture a lot about about getting people to become grown ups and plant some real cabbages, rather than just virtual ones? Would hanging in front of the computer wasting time playing computer games really bring us closer to tangible solutions? I doubt it.</description>
		<content:encoded><![CDATA[<p>Erm&#8230; isn&#8217;t Permaculture a lot about about getting people to become grown ups and plant some real cabbages, rather than just virtual ones? Would hanging in front of the computer wasting time playing computer games really bring us closer to tangible solutions? I doubt it.</p>
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		<title>By: vicente</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-53393</link>
		<dc:creator>vicente</dc:creator>
		<pubDate>Fri, 17 Sep 2010 21:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-53393</guid>
		<description>that video game would rock. Farmville is already one of the most popular games on facebook. Just put a permaculture twist on it!</description>
		<content:encoded><![CDATA[<p>that video game would rock. Farmville is already one of the most popular games on facebook. Just put a permaculture twist on it!</p>
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		<title>By: Permaculture Activist</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-38043</link>
		<dc:creator>Permaculture Activist</dc:creator>
		<pubDate>Wed, 28 Oct 2009 08:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-38043</guid>
		<description>Some other comments on this video from the PermaScience Channel;

osdias (19 hours ago)   
 
I&#039;ve wanted to leave my desk job﻿ for a permaculture course... this might have just tipped me to cross the line :D

AranyaGardens (1 week ago)   
 
Well done! This is fab﻿ a really motivating piece, very nicely done. Look out World, here comes PERMACULTURE!

thesimulacre (1 week ago)   

At first I thought:﻿ &quot;talking about permaculture in a human-created virtual environment is nonsensical!&quot; But then I listened. Now it appears to be a great choice for the words... a GREAT choice.

And thank you, Geoff. You are right on (at least I presume so by my calculations made from the safety of my [still] suburban surroundings). 

The voices always grow louder as you approach a crossroads.</description>
		<content:encoded><![CDATA[<p>Some other comments on this video from the PermaScience Channel;</p>
<p>osdias (19 hours ago)   </p>
<p>I&#8217;ve wanted to leave my desk job﻿ for a permaculture course&#8230; this might have just tipped me to cross the line <img src='http://permaculture.org.au/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>AranyaGardens (1 week ago)   </p>
<p>Well done! This is fab﻿ a really motivating piece, very nicely done. Look out World, here comes PERMACULTURE!</p>
<p>thesimulacre (1 week ago)   </p>
<p>At first I thought:﻿ &#8220;talking about permaculture in a human-created virtual environment is nonsensical!&#8221; But then I listened. Now it appears to be a great choice for the words&#8230; a GREAT choice.</p>
<p>And thank you, Geoff. You are right on (at least I presume so by my calculations made from the safety of my [still] suburban surroundings). </p>
<p>The voices always grow louder as you approach a crossroads.</p>
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		<title>By: Fredd</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-38041</link>
		<dc:creator>Fredd</dc:creator>
		<pubDate>Wed, 28 Oct 2009 01:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-38041</guid>
		<description>Pedro, I couldn&#039;t agree more. I&#039;d love to see a sandbox-style simulation of a small piece of land, where you can choose what to plant when and where, how to harvest etc, all modeled on real processes. So it is simulating permaculture principles, and to play it the best you have to learn how everything interacts. It would not only be a fun game, but a wonderful teaching and design tool for thinking about how to approach your own piece of land.

There is potential here for a really great video game. I just have no idea how to make it.

SimFarm remake anyone? only instead of tractors and cornfields, small plots and food forests.

It would be complex, perhaps having climate, water, plant and soil modeling, and the interactions and exchanges between different plants, but it&#039;s not an impossible thing.

You have a sim-family, the goal is to turn a piece of land, either based on a real place via topographic information, or a randomly generated set of criteria, into a productive piece of land to give your sim-family food as well as profit.

The fun would come with being open ended, you can do what you like, but the challenge would be doing that in a way that actually works with the system in play to produce a desirable result.

Please, someone make this.</description>
		<content:encoded><![CDATA[<p>Pedro, I couldn&#8217;t agree more. I&#8217;d love to see a sandbox-style simulation of a small piece of land, where you can choose what to plant when and where, how to harvest etc, all modeled on real processes. So it is simulating permaculture principles, and to play it the best you have to learn how everything interacts. It would not only be a fun game, but a wonderful teaching and design tool for thinking about how to approach your own piece of land.</p>
<p>There is potential here for a really great video game. I just have no idea how to make it.</p>
<p>SimFarm remake anyone? only instead of tractors and cornfields, small plots and food forests.</p>
<p>It would be complex, perhaps having climate, water, plant and soil modeling, and the interactions and exchanges between different plants, but it&#8217;s not an impossible thing.</p>
<p>You have a sim-family, the goal is to turn a piece of land, either based on a real place via topographic information, or a randomly generated set of criteria, into a productive piece of land to give your sim-family food as well as profit.</p>
<p>The fun would come with being open ended, you can do what you like, but the challenge would be doing that in a way that actually works with the system in play to produce a desirable result.</p>
<p>Please, someone make this.</p>
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		<title>By: john</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-37923</link>
		<dc:creator>john</dc:creator>
		<pubDate>Thu, 22 Oct 2009 16:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-37923</guid>
		<description>but the good life was designed to stop people breaking away from the system. It ridicules us and talks about self sufficiency. That word designed to keep people in the system.</description>
		<content:encoded><![CDATA[<p>but the good life was designed to stop people breaking away from the system. It ridicules us and talks about self sufficiency. That word designed to keep people in the system.</p>
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		<title>By: Tim Auld</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-37808</link>
		<dc:creator>Tim Auld</dc:creator>
		<pubDate>Sun, 18 Oct 2009 04:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-37808</guid>
		<description>Pedro - I work in video games, and I&#039;ve had similar thoughts. It could be a worthwhile project. I&#039;m in the process of designing a permaculture board game, useful for high school and permaculture classes as an educational tool. It can be played cooperatively on one board (everyone discusses how resources should be used), and competitively between multiple boards (the team with the most resources at the end wins).</description>
		<content:encoded><![CDATA[<p>Pedro &#8211; I work in video games, and I&#8217;ve had similar thoughts. It could be a worthwhile project. I&#8217;m in the process of designing a permaculture board game, useful for high school and permaculture classes as an educational tool. It can be played cooperatively on one board (everyone discusses how resources should be used), and competitively between multiple boards (the team with the most resources at the end wins).</p>
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		<title>By: trevor bamford</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-37794</link>
		<dc:creator>trevor bamford</dc:creator>
		<pubDate>Sat, 17 Oct 2009 10:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-37794</guid>
		<description>love that virtual world avatar of you Geoff - might need a bit of work on the mannerisms and form in the rendering but all-in-all imho i think its very effective, especially the use of virtual scenarios to communicate perspective in amongst the interview dialogue - i have to agree with Pedro Rodriguez above too -  way cool</description>
		<content:encoded><![CDATA[<p>love that virtual world avatar of you Geoff &#8211; might need a bit of work on the mannerisms and form in the rendering but all-in-all imho i think its very effective, especially the use of virtual scenarios to communicate perspective in amongst the interview dialogue &#8211; i have to agree with Pedro Rodriguez above too &#8211;  way cool</p>
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		<title>By: Alexandra Rodriguez</title>
		<link>http://permaculture.org.au/2009/10/15/virtual-geoff-lawton-urges-you-to-cross-the-line/#comment-37767</link>
		<dc:creator>Alexandra Rodriguez</dc:creator>
		<pubDate>Fri, 16 Oct 2009 02:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://permaculture.org.au/?p=1888#comment-37767</guid>
		<description>I&#039;m speechless.  But I&#039;m going to share this little video with everyone.  Thank you.</description>
		<content:encoded><![CDATA[<p>I&#8217;m speechless.  But I&#8217;m going to share this little video with everyone.  Thank you.</p>
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